Prince of Persia C64 - Development Blog

This blog will document the development history of the C64 conversion of Prince of Persia. I will talk you through the steps that were taken and explain the technical details of how the game works and how I ended up with a Commodore 64 version.

Friday, March 2, 2012

Part Ten - The final push

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The last few months of the project were pretty unexciting. There's a certain mode that you get in, if you can see a project coming to an...
21 comments:
Saturday, January 14, 2012

Part Nine - Optimizations for the Princess

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Let me tell you a thing about airplane coding. It's where I get things done. As soon as the plane has taken off and it's fine to use...
10 comments:
Wednesday, December 7, 2011

Part Eight - Everything comes to him who waits

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After having put the Prince of Persia project on hiatus, I went on to do other things. One of them was a GameBase64 browser for Mac OS X  (f...
12 comments:
Wednesday, November 9, 2011

Part Seven - Hitting the memory and motivation barrier

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Throughout September and October of 2009 I worked tirelessly to implement all the various gameplay features. I went through all the transiti...
8 comments:
Saturday, October 29, 2011

Part Six - Playing hide and seek with pixels

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At the beginning of August 2009, I had already progressed quite far. In the previous two months I got to the point where I could run with th...
20 comments:
Monday, October 24, 2011

Part Five - Painting a pretty dungeon

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It's now late July 2009, and I finally had to really start looking into that interesting drawing that Jordan put in his document: Jo...
6 comments:
Thursday, October 20, 2011

Part Four - To bitmap, or not to bitmap, that is the question!

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Now that I had a somewhat basic understanding of the way the game handles the player animations, controls and collision detection, there was...
6 comments:
Tuesday, October 18, 2011

Part Three - Making the Kid come to life

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After having successfully found my way into the animation code of Prince of Persia, my top priority was to take all of the information I gat...
5 comments:
Monday, October 17, 2011

Part Two - In the beginning there was a binary data blob

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If you haven't guessed yet, it's going to become more technical. You've been warned. So there I was on June 19th 2009. A print...
15 comments:

Part One - Why the hell would anyone want to do that?

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So how and when did I start to work on a C64 version of Prince of Persia? And for the love of god, why? In October of 2008 I visited the X...
9 comments:
Sunday, October 16, 2011

Prince of Persia for Commodore 64/128 released

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The C64 conversion of Prince of Persia, based on the original Apple II code by Jordan Mechner has been released today. It requires a Commod...
44 comments:
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