tag:blogger.com,1999:blog-1155250278529986220.post4677695014559466910..comments2023-12-01T11:53:34.241-08:00Comments on Prince of Persia C64 - Development Blog: Part Four - To bitmap, or not to bitmap, that is the question!mrsidhttp://www.blogger.com/profile/11145154244292497777noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1155250278529986220.post-56564324152802501842011-10-24T10:00:33.844-07:002011-10-24T10:00:33.844-07:00Well, you know my thoughts on the subject ;)
It ...Well, you know my thoughts on the subject ;) <br /><br />It somehow seems pointless to rewrite PoP AGAIN just to prove a point when this version is as good as it is, but I'm trying to push the A8 guys in the char direction ;)<br /><br />The biggest problem with it is using a 64 high tile AND the original code/data, but I was going for a rewrite anyway using the available data as a basis.PeteDhttps://www.blogger.com/profile/10172688130611587549noreply@blogger.comtag:blogger.com,1999:blog-1155250278529986220.post-82646515439337514642011-10-23T00:44:15.330-07:002011-10-23T00:44:15.330-07:00Awesome stuff! Waiting for part 5. Also I'd li...Awesome stuff! Waiting for part 5. Also I'd like to pick up my commodore collection at my parents place and get pop on a cartridge, too bad I'm so busy and I don't really have the room here.Warrior4Jahhttps://www.blogger.com/profile/08081650960824187516noreply@blogger.comtag:blogger.com,1999:blog-1155250278529986220.post-40424099776566845542011-10-22T13:56:58.111-07:002011-10-22T13:56:58.111-07:00char mode seems to be the better choice, but lets ...char mode seems to be the better choice, but lets wait until the next post :)Oswaldhttps://www.blogger.com/profile/13274455266658192838noreply@blogger.comtag:blogger.com,1999:blog-1155250278529986220.post-31588223139013490542011-10-21T08:36:53.727-07:002011-10-21T08:36:53.727-07:00Fantastic diary, it's the technical cousin of ...Fantastic diary, it's the technical cousin of Jordan's original and I love it!Iainhttps://www.blogger.com/profile/04981302987408525742noreply@blogger.comtag:blogger.com,1999:blog-1155250278529986220.post-57633347512413605442011-10-21T01:46:37.389-07:002011-10-21T01:46:37.389-07:00Even if character mode isn't possible, forcing...Even if character mode isn't possible, forcing badlines to give you 32x63 tiles should speed up rendering noticably. The top 3 lines could be done for free with 24 line mode and scrolling up a line, or forcing a badline one line early to match the format of the other tiles… Of course it all depends on how the tile rendering code is laid out, which I'm hoping is part 5 :)MagerValphttps://www.blogger.com/profile/00694566891929063566noreply@blogger.comtag:blogger.com,1999:blog-1155250278529986220.post-89267993243246314512011-10-20T14:29:57.834-07:002011-10-20T14:29:57.834-07:00Thanks for both the amazing game port and this dev...Thanks for both the amazing game port and this development blog, it's very interesting to read about the detective work that went into the reverse engineering - and (well, at least I guess it will be coming in later entries :D) the ingenuity needed to get it working on the C64!Andreas Gustafssonhttps://www.blogger.com/profile/01919254769833787788noreply@blogger.com